By William Van Zyl Published on 24 Sept 2024 This article includes stunning AI-generated architectural structures that reflect the shape and pattern of a stingray. This resource will provide valuable information to design and architecture students. The focus is on contemporary Māori-inspired design. A 3D print component is evident in the shape and form of… Continue reading Modern Sustainable House Design: ‘Whaitere the Enchanted Stingray.’ A Māori Story.
Tag: Design and Visual Communication
MODERNISM: Terminology, Keywords, and Key Phrases for Architectural and Product Design.
By William Van Zyl (Published 15 January 2024). Overview: This resource will assist students, teachers, homeschoolers, artists, designers, sculpturers, and architects to develop their annotation skills by extending their vocabulary and understanding of key design words and phrases. Firstly, the features of Modernism (or a Modernist style or Design Era) are listed. Secondly, the most… Continue reading MODERNISM: Terminology, Keywords, and Key Phrases for Architectural and Product Design.
Māori Worldview and Architectural Design.
By William Van Zyl (Published 30 August 2023) *Credit cover image: Toa Architects (NZ). Taumata o Kupe What type of unique building, house, landmark, chapel, church, marae, or shade space would you design to reflect and represent your worldview? I am referring to symbolism-related shapes, forms, patterns, and colours. What would be the main shapes… Continue reading Māori Worldview and Architectural Design.
LED LIGHTS AND CIRCUITRY(ELECTRICITY, DIAGRAMS, AND PROGRAMMING): A LED AND COPPER TAPE GREETING CARD PROJECT
By William Van Zyl First published on October 16, 2017 Second publishing 2021. Edited in 2023. Synopsis This resource introduces a simple lesson of cardmaking with electrical circuits. STEM & STEAM focus. The project – a greeting card – includes cardboard, and an elementary electrical circuit running on 3 Volts (coin battery). The sticky copper strip circuit for… Continue reading LED LIGHTS AND CIRCUITRY(ELECTRICITY, DIAGRAMS, AND PROGRAMMING): A LED AND COPPER TAPE GREETING CARD PROJECT
LESSON: Use the work of an influential designer to inform design ideas. Design a Moon-base on Minecraft Education – focus on Aesthetics and Function.
By William Van Zyl (Published in April 2022). Design Brief: Design a Moon-dwelling or a Moon-base (in your groups or individually) on Minecraft Education. Use the work of an architect considering aesthetics (beauty). But, more importantly, functionality. Choose an Architectural Design Era or Style (for example, Modernism, Minimalism, Hi-Tech. and more). Also, embed sustainability and… Continue reading LESSON: Use the work of an influential designer to inform design ideas. Design a Moon-base on Minecraft Education – focus on Aesthetics and Function.
Cardboard Art, Sculpture, and Bas-Relief work: An integrated lesson on ‘identity.’
Front cover. Back cover. Available at fivehousepublishing.com By William Van Zyl ( First published in 2017, edited in 2018 & 2024) The Battle of Bloodriver The first shot from the ‘Sanna voorlaaier’ (rifle) broke the silence of the fog. It crept slowly up and along the cold river like a thick blanket. It was an uncertain,… Continue reading Cardboard Art, Sculpture, and Bas-Relief work: An integrated lesson on ‘identity.’
Learn Technology through Arts and Crafts: for 12-year-old to 16-year-old students. Primary and Secondary School. Integrated Learning. Global Citizenship. Critical Thinking. Electrical Circuits. Programming. Multi-materials.
By William Van Zyl (edited in 2021) Synopsis: This resource introduces a simple lesson of cardmaking with electrical circuits. STEM & STEAM focus. The project – a greeting card – includes cardboard, and an elementary electrical circuit running on 3 Volts (coin battery). The sticky copper strip circuit for the card involves the 3-Volt battery,… Continue reading Learn Technology through Arts and Crafts: for 12-year-old to 16-year-old students. Primary and Secondary School. Integrated Learning. Global Citizenship. Critical Thinking. Electrical Circuits. Programming. Multi-materials.