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Entering A Dark, Humid Cave – Lit Up By Cat-Eyed, Yellow Fiery Flies – Could Turn Your Thinking Upside Down.
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ESSAY: The Creativity Debate: Talent or Practice – What Matters More?
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Learn Technology through Arts and Crafts: for 12-year-old to 16-year-old students. Primary and Secondary School. Integrated Learning. Global Citizenship. Critical Thinking. Electrical Circuits. Programming. Multi-materials.
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Sensors: Maintaining the eco-equilibrium of sensitive limestone caves in New Zealand. STEM and Digital Technologies -Programming microprocessors as sensors to improve cave sustainability (Micro:bit and MakerBot – mBot).
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STEM, STEAM, ESSSTEAM Education. Integrated Learning: A Layered Approach.
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WOODEN TOY DESIGN: EMBEDDING DIGITAL TECHNOLOGY INTO A TOY (COMBINING THE MICRO:BIT & RASPBERRY PI)
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