By William Van Zyl Published on July 20, 2024 Objective: This literature review explores research on developing high school students’ data and graph interpreting skills, focusing on integrating IoT and greenhouse management. The study uses Microbit and Arduino microprocessors to monitor variables, specifically focusing on understanding the mini-greenhouse system’s temperature (and moisture) fluctuations. Keywords: Mini-greenhouse,… Continue reading Literature Review (Short Summary) – ‘Developing High School Students’ Data and Graph Interpreting Skills in the Context of IoT and Greenhouse Management.’
Tag: microbit
Enhancing Secondary School Students’ Data Analysis and Chart Interpretation Abilities (Vertical Skyfarm Design – Minecraft Education).
By William N. Van Zyl Published 20 July 2024 Are you looking for innovative ways to improve high school students’ data analysis and chart interpretation abilities? Look no further. As an experienced secondary school Technology teacher, I’d like to share my research project with you. At the end of this article, I include how you… Continue reading Enhancing Secondary School Students’ Data Analysis and Chart Interpretation Abilities (Vertical Skyfarm Design – Minecraft Education).
When stories lose their lustre, and children’s creativity and innovation plummet.
By William Van Zyl Published in March 2023 Listen to the podcast: https://www.podbean.com/player-v2/?i=8eq4i-13eb655-pb&from=pb6admin&share=1&download=1&rtl=0&fonts=Arial&skin=1&font-color=auto&logo_link=episode_page&btn-skin=7 “I am tired of all these Bible stories. Reading the devotionals and doing these prayers all the time is too much for me!?” said the young Alexander. “You will sit down and read the Bible Story; you will listen and pray before… Continue reading When stories lose their lustre, and children’s creativity and innovation plummet.
The Code that took Humans to the Moon.
By William Van Zyl Published December, 23 2022 You may also want to listen to the podcast: https://www.podbean.com/ew/pb-ip6bf-134ce5d ————————-0—————————- “Five minutes before landing.” “Three minutes before landing,” said the leader of the mission. All eyes were fixated on the large black-and-white screen. “Houston, we have a problem!” “What! What is the problem?” “Listen to the… Continue reading The Code that took Humans to the Moon.
Do these things – right now – to elevate creativity and innovation.
By William Van Zyl Published in November 2022. “I am not going to suffocate my children with literacy and numeracy. I don’t care what people – and even teachers – say. I want my children to be creative and innovative,” said the agitated mother. “My kids come home from school, and they express their boredom.… Continue reading Do these things – right now – to elevate creativity and innovation.
World War 3 Victory Gardens: ThingSpeak and Eels save the day.
By William Van Zyl. Published on November 8, 2022. A high-frequency air raid siren goes off above Jacob’s head. He flinches. Urgent notifications ping on his phone – a row of warnings. His wife clings to his arm in the anti-nuclear bunker. Two large grey-coloured grasshoppers with huge eyes are looking into one another’s eyes.… Continue reading World War 3 Victory Gardens: ThingSpeak and Eels save the day.
Sensors: Maintaining the eco-equilibrium of sensitive limestone caves in New Zealand. STEM and Digital Technologies -Programming microprocessors as sensors to improve cave sustainability (Micro:bit and MakerBot – mBot).
By William Van Zyl Thinking of the sustainability of a cave is not something that comes to mind naturally. It requires prompts: What choice of materials is best for constructing the walkways? What type of lighting is best? Could the electrical system of the cave be powered via solar power? To what extent could sensors,… Continue reading Sensors: Maintaining the eco-equilibrium of sensitive limestone caves in New Zealand. STEM and Digital Technologies -Programming microprocessors as sensors to improve cave sustainability (Micro:bit and MakerBot – mBot).
Learn Technology through Arts and Crafts: for 12-year-old to 16-year-old students. Primary and Secondary School. Integrated Learning. Global Citizenship. Critical Thinking. Electrical Circuits. Programming. Multi-materials.
Learn Technology through Arts and Crafts. STEM Project-Based Learning. Lesson objectives: 1. Research and investigate simple electrical circuits 2. Design a simple greeting card containing a Led light (or more) that could light up 3. Develop artistic skills (arts and crafts). Explore cardmaking ideas 4. Learn how a coin battery, copper tape (sticky), a switch, and a… Continue reading Learn Technology through Arts and Crafts: for 12-year-old to 16-year-old students. Primary and Secondary School. Integrated Learning. Global Citizenship. Critical Thinking. Electrical Circuits. Programming. Multi-materials.